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--- tags: edu --- # 腦震盪 Concussion ## :male_mage: 負責人員 - **2024** - (研) 蔡宇傑、詹偉裕 - (專) - **2023** - (研) 黃鵬緒 - (專) 無 - **2022** - (研) 謝兆峰 - (專) 無 ## :link: 相關連結 ### 原始碼連結 - 腦電使用ganglion版本 : [gitea 連結](http://140.115.54.26:4000/ccisd/concussion/src/branch/WmlabAIOT/Concussion) - 腦電使用BrainBit版本: [gitea 連結](http://140.115.54.26:4000/113522054/Concussion_BrainBit/src/branch/master) #### 收案說明文件 [文件連結](https://hackmd.io/YXyG4ZIuQXiZ0Lf-tHtMQA?view#%E7%B3%BB%E7%B5%B1%E5%92%8C%E8%A8%AD%E5%82%99-System-and-Equipment) #### 執行檔連結 #### 計畫書 <!-- - {連結} --> #### 專題生專題競賽海報 <!-- - ({年份}) {專題生名稱} {專題海報標題} {連結} --> #### 相關論文 <!-- - ({年份}) {作者} {論文題目} {連結} --> ## :page_facing_up: 專案文件 ### 遊戲架構說明 ![image](https://hackmd.io/_uploads/BJSZfj6FJx.png) 此專案透過測試三種任務時所蒐集到的腦電訊號和眼動資料,來計算和推測遊玩者有沒有腦震盪跡象。 腦電蒐集的方式分為兩個版本: 1. 使用openbci ganglion 2. 使用BrainBit ### 操作說明 #### Main menu ![image](https://hackmd.io/_uploads/B18AxjatJx.png) 進到遊戲後請先將腦電開啟並連接,若連接成功,上面的提示文字會消失,且腦電的圖案會顯示綠色。 :::warning 若腦電沒有連接是無法開始遊戲的! ::: > **Setting**:點擊按鈕會跳轉到wifi連接畫面 > **Calibration**:點擊按鈕會跳轉到眼動校正畫面 > **BrainBit**:點擊按鈕會跳轉到確認腦電電阻畫面 點選 **PLAY** 按鈕可開始遊戲 #### 確認電阻畫面 ![image](https://hackmd.io/_uploads/SyelBi6tJl.png) 當腦電成功連上時,要先確認電阻值是否降到特定的數值以下。 - Ganglion版本: 電阻30歐姆以下 - BrainBit版本: 電阻1M歐姆以下([官方建議](https://sdk.brainbit.com/device-recommendation/)) #### 任務 1. SSVEP任務 此任務需要持續注視螢幕中的黃點,在這期間就會不斷的收集腦電的資訊,經過30秒後即結束此任務。 ![image](https://hackmd.io/_uploads/B13MUi6Kyl.png) 2. Fixation任務 此任務需要完成10次注視標靶,當眼睛注視在標靶上持續兩秒可以消除標靶,完成10次後即結束此任務。 ![image](https://hackmd.io/_uploads/HklscIopYyl.png) 3. Saccades任務 此任務需要將畫面上的標靶全部消除,將眼睛注視在標靶上即可消除標靶,當標靶全部消除後即結束此任務。 ![image](https://hackmd.io/_uploads/B15QPspFJg.png) 完成以上三個任務後遊戲會自動結束,資料會儲存在pico的頭盔裡面。 ### 程式相關 - 腦電使用Ganglion版本: 使用 Unity 2020.3.33f1 開發 - 腦電使用BrainBit版本: 使用Unity 2021.3.8f1、BrainBit NeuroSDK2 1.0.10 開發 #### 重要 C# Scripts ##### UI - MainMenuController.cs - MainUI 場景(主畫面)的運作。 - BrainBitCheckController.cs - 確認BrainBit腦電電阻場景的code。 - UIController.cs - 這是Ganglion版本用來確認腦電電阻的code。 ##### GanglionSDK - BrainBitController.cs - 用來控制BrainBit腦電頭戴的code。 - GanglionController.cs - 用來控制Ganglion腦電的code。 ##### LocalSave - SaveLocalFile.cs - 將收集到的腦電和眼動資料儲存到pico頭盔中的code - 資料會存放在/Pico Neo 3 pro Eye/內部儲存空間/LabData/concussionPico/ForSand/ ##### Tasks - GameTaskController.cs - 控制兩種注視遊戲的流程 - VEP_Task.cs - 控制SSVEP任務

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